![]() ![]() In case of ties the player placed at position one in a game by the software is the starting player. In every game the starting player is the player that has started fewer times. Then the next suitable player in the ranking will be determined (this will be done actually by a software solution). In addition to that we will take care that players do not have to play against each other twice (if possible). After that the schedule will be determined by the current ranking, where the players ranked 1 and 2, 3 and 4, 5 and 6 and so on will compete against each other. The schedule for the first round will be determined by drawing lots. In the case of ties with this method, the difference of victory points over all five games will be summed up and used as tie-breaker. If there are still ties, then we use the Bucholz (Solkoff) method with discarding the best and the worst result. For this the result of the weakest opponent will be discarded. ![]() This means that for every player the number of victories of his opponents will be summed up. We will use the Buchholz (Solkoff) method to resolve ties. In the preelimination games the number of victories will be counted ( in the case of a tie, here each player gets 0,5 victories). Tiles are set finally as soon as a player let them go - players are not allowed to change their decision of placement of tiles (and of course meeples) after they let them go. The player activates the other player’s clock as soon as he finishes his move - this means AFTER he calculated the points (own and from the opponent). Each player may take up to 15 minutes for his own game - if he uses up all his time, then the player loses. Therefore the players will get more time at the chess clock (see below). The final match will likely be played at a bigger version of the standard box. The standard Carcassonne box is used for all games. The same is done with the losing players of the semifinals – they play off which player will take place 3. If the game ends with a tie (which is extremely unlikely), then the the starting player loses automatically. ![]() The starting player in these finals is the player with the better position in the preelimination. The two winners of the semifinals duel for the title of World Champion. In the unlikely case of a draw / tie in these games (quarter- and semi-final round) the starting player loses automatically. The starting player in the elimination rounds is the player with the better results in the preelimation. The winners of the semi-final games play the final, the losers play a game for rank 3. In this round the winner of the 1st quarter-final (QF1) plays against the winner of the 4th quarter-final (QF4) and the winner of the 2nd quarter-final (QF2) against the winner of the 3rd quarter-final (QF3). The winners of the quarter-final games play the semi-final games. The starting player is the player with the better results in the preelimation. The preelimination is a 5 round tournament at two player tables.Īfter these five rounds the best eight players play a quarter-final game (QF1: place 1 vs. The tournament uses the Swiss system, applying the Buchholz-method (or Solkoff) as a tiebreaker (the lowest result of an opponent is discarded) in a starting preelimination phase. Rules of the Final (last updated July 2022, changes marked red) In case there is no championship in your home country please contact Spielezentrum for advice. If exceptions to this rule being made by a national tournament organizer (which happenes sometimes) the corresponding player is not allowed to play in the finals and the next ranked player who fulfills the requirements will be invited instead. In principle only someone who either has the appropriate nationality or lives permanently in the organizing country may participate there. Each player may participate only in ONE national championship per tournament season. The current national Carcassonne champion of each country will be invited to take part in the Carcassonne World Championship Finals. Basic tournament rules (last updated July 2022) ![]()
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